
To make the character run to right we need to create 2 new designs at a new Holder and a copy of the first frame (like ever for animations). And put this copy OVER the "character running to left".
We will crete a new button and the scripts for this new animation is more or less the same of that of the previous lesson but we need to add some lines. When we run the "steps left" we hide the "steps right" and vice-versa. And the animation hidded needs to move with the animation showed. But the direction is the inverse.
Better to read the scripts at the demo to understand better:
The character needs to have also movements "up" and "down". So: we need to create two new Holders etc. etc. It's a good "home work" for you to do this ...
If in the final version of a game you would like to hide "Supplies" and "Navigator" remember that they are objects like others and have a halo etc.
To have smaller "velocity" in the step you can create many designs. Not only 2.
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