TEXTURE MAPPING

Atmosphere doesn't accept textures like 3ds max. We need to have a bitmap texture.

To work with textures we need to download a free plugin for 3ds max: the Texporter from: this page.

To install the Texporter you only need to copy the texporter3.dlu (or similar - read the documentation) file to the C:\3dsmax\plugin folder.

In this lesson/demo we will design and apply a texture to a simple "man".

Lets go step by step:

Creating a UVW Map

1 - Select the object (our "man") and click the Modify button.

2 - In the Modifier List click UVW Map.

3 - In the Parameters rollout select Cylindrical

Creating the "Basic Map"

Now we will work using the Texporter plugin.

4 - Click the Utilities button.

5 - Click More - better to include the plugin in the list - and select the Texporter plugin.

6 - In the Parameters rollout click Pick Object and, in the Perspective viewport select the object (our "man").

7 - A new windows appear: the Basic map. You need to save it: man.jpg can be a name.

IMPORTANT: Use the 8 bits palette - 256 colors.

Design of the texture

Our recomendation is the use of Photoshop for design.

8 - Modify the basic map as you like and resave.

Applying the texture

Back to 3ds max

9 - Open the Material Editor and select a free slot.

10 - At the Maps rollout click in the None button in the Diffuse Color line.

11 - In th new window (Material/Map Browser) doubleclick Bitmap and find our man.jpg file. It will go to the slot.

12 - Use the Assign Material to Selection button.

To edit our "man" at Atmosphere we need to export etc. etc. The demo is a real Atmosphere world. If you doesn't see anything or fall under the floor, refresh this page 2 or more times. It's an ADOBE bug.This is valid for all the demos of this webcourse!!! Sorry.



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