
Atmosphere doesn't accept textures like 3ds max. We need to have a bitmap texture.
To work with textures we need to download a free plugin for 3ds max: the Texporter from: this page.
To install the Texporter you only need to copy the texporter3.dlu (or similar - read the documentation) file to the C:\3dsmax\plugin folder.
In this lesson/demo we will design and apply a texture to a simple "man".
Lets go step by step:
Creating a UVW Map
1 - Select the object (our "man") and click the Modify button.
2 - In the Modifier List click UVW Map.
3 - In the Parameters rollout select Cylindrical
Creating the "Basic Map"
Now we will work using the Texporter plugin.
4 - Click the Utilities button.
5 - Click More - better to include the plugin in the list - and select the Texporter plugin.
6 - In the Parameters rollout click Pick Object and, in the Perspective viewport select the object (our "man").
7 - A new windows appear: the Basic map. You need to save it: man.jpg can be a name.
IMPORTANT: Use the 8 bits palette - 256 colors.
Design of the texture
Our recomendation is the use of Photoshop for design.
8 - Modify the basic map as you like and resave.
Applying the texture
Back to 3ds max
9 - Open the Material Editor and select a free slot.
10 - At the Maps rollout click in the None button in the Diffuse Color line.
11 - In th new window (Material/Map Browser) doubleclick Bitmap and find our man.jpg file. It will go to the slot.
12 - Use the Assign Material to Selection button.
To edit our "man" at Atmosphere we need to export etc. etc. The demo is a real Atmosphere world. If you doesn't see anything or fall under the floor, refresh this page 2 or more times. It's an ADOBE bug.This is valid for all the demos of this webcourse!!! Sorry.
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