
This is the default position of the camera+avatar:
but, if you press Ctrl + A you have a "1st person" view (without the avatar):
A new Ctrl + A and you have a "3th person" view:
Another Ctrl + A and a new "3th person" view:
If you press again Ctrl + A you return to the default view.
Pressing t he "arrow up" key, if the avatar is over the "land" he will jump up and fall again. You can press many times the key to have a "over view" at this position - the 1st person view is a good option to do this.
TIP: If your avatar is at a distant point and you like to return to the "entry position", inside the land, press "Ctrl + H". Click the right mouse button to review the avatar.
If the avatar is outside the land, using the arrow keys (up, down) he will go and stay.
When the avatar collides against an object over the ground he goes ovet this object.
IMPORTANT: Croquet (now) only has a "vertical system of collision" for the avatar. This means that the avatar doesn't collides in the horizontal. By example: if there are a wall in front of the avatar, he will not stops, he will go "over" the wall - to the roof of the house. Or will cross the wall like a ghost... LIke we said: CROQUET IS NOT A GAME ENGINE!
Pressing the "Shift" key and the right button of the mouse the land rotates up and down, something like "look up" or "look down"
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