
Now, opening Croquet in the customized page for BCG, do the same we did at that lesson. Use:
land := (TLoad3DSMax new initializeWithFileName: (FileDirectory pathFromURI: 'Content/land1/land1.ase') scale: 1) frame. land boundsDepth: 3. land initBounds. land translationX: 0 y:-50 z:0. TQuadTree new initializeWithSpace: space frame: land.
NOTE OF THE BETA VERSION: You will see that the avatar will shake less this time. The positioning of the avatar is not OK and will vary with your island modeling. A bug, I presume. So: if you create a world and doesn't see anything, set its position at a bigger negative Y.
Opening another "image" (to scape of the "textures bug") the other avatar can go to our island and see the cubes.
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