
1 - Open the .TGA file at GIMP. And design something at every face.
2 - Save this file like: mypiramid.jpg at the folder where is the land.blend and another copy at the subfolder "Textures".
3 - Back to Blender!
Click: Image | Open and at the folder where is the land.blend click with the medium button or reel of the mouse over the file mypiramid.jpg. It will be loaded.
Put the pointer over the Perspective View and press "Alt + Z". The texture will appear!!!
OK. You have your pyramid finished , over the Ground. Now,if your world has only this "subsubmesh" , you will need to join this pyramid with the Ground, change the name to : land et. etc.. We saw what to do after this (the 15 steps) , to have a BCG island...
In the "real life", you will create many "subsubmeshes" inside a BCG world. ALL need to have textures even if having only one color!
TIP: Is normal that the image at the Map is deformed. So: we need to deform our design! By example: the Map of a cube has 6 retangles!
In GIMP create a new image beeing a square(100x100 by example). Make your design. Copy and paste inside the retangle in the Map.
Selectioning the tool for Redimension you can pull the lines until to have the "stretched" deformed image (that will be OK at the 3D object)
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