YOUR FIRST PROJECT - PART 2

First of all, a tip: open the file land.material (using the Notepad). Sometimes the Exporter creates wrong "pointers" to "materials" not having a .TGA files (a bug?). If this occurs erase the lines of this wrong "pointer". At our case you need to have only:

  
material SOLID/TEX/ground.tga
{
            technique
	{
		   pass
		{
			texture_unit
			{
				texture ground.tga
			}
		}
	}
}

Only by curiosity, open the file land.mesh.xml. You will see the definition of the 3D mesh of our ground (now "land") having only one "submesh", using the "material" of the other file.

And let's go with our project steps!

14 - In the folder C:\Bbgcourse\Exerc1

15 - Open the Blink3D Builder and select: File | Open | Project. Go to the folder C:\Bbgcourse\Exerc1 and click Exerc1.blink

WOW! The "land" (it has only the "ground") appears!

In the Tool Bar exists the button "Show avatar". Clicking, wait the load of an avatar!

You can move the avatar (and the camera) in the world using the arrow keys of the keyboard (not that of the Builder). After click the 3D area to "focus"... Press the "Ctrl" and the arrows keys (up/down) to look up/down.

Save the project. In the next lesson you will learn how to publish this environment in your site.


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