Blink3D is not only for the creation of SGAG externals. You can create a complete environment using it. Our first project is about the creation of an environment having only a floor having the SGAG Grid.
1 - First of all, create a folder having the name Bbgcourse
2 - Open the Builder and select: File | New | Project. Type in the Wizard:
Will be created a subfolder Exerc1.
In the next window select "DirectX" for "rendering system". In the next, don't do nothing. In the final, before press "Finish", deselect: "Lights" and "Sky & Ground".
3 - Out of this first part, select View | Project Settings and tick:
4 - Save the project and Exit the Builder. Copy the 6 files that you see in the figure, of the BBGKIT, to the folder Exerc1:
5 - Click the BBG Blender icon at your desktop (the file ground.blend). Will open Blender having the default BBG Ground. Select: File | Save As.
The first View will be replaced by the folder where is the BBKIT. Click the button having arrows at left of the name of the file. Select C:\
6 -
TIP: Now you know how to select a folder and a file in Blender! It's a little different from Windows. You will do this many times...
9 - Change the names "ground" to "land" in the Buttons View:
10 - Select File | Export | Ogre XML. Will appear the window of the Exporter:
11 -VERY IMPORTANT: Select the folder C:\Bbgcourse\Exerc1 to be the Path. Click all the left buttons (they need to be pressed - NOT CLEAR!). The Mesh Scale Factor needs to be: 100.00. The RotX needs to be: -90.00. Verify all the points signaled by arrows in the figure:
12 - Click Export.
13 - In the folder Bbgcourse\Exerc1
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