
If you don't like to use the "u" key to free the avatar's movements you can capture the end of the animation testing currentTime=0. The name of the boat is land2
The "sea" has animation ...
Part of the code:
on control me
if link=1 then
myworld.model("avatar").worldposition = myworld.model("land2").worldposition
end if
if myworld.model("land2").keyframePlayer.currentTime = 0 then -- end of animation
link=0
end if
etc.etc.
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