
In the previous lessons we work only with sample texture/material with only color glued to an object.
But we always have more complex textures with designs etc.
To work with more complex textures (and objects) we need to download a free plugin for 3ds max: the Texporter from: this page.
To install the Texporter you only need to copy the texporter3.dlu file to the C:\3dsmax\plugin folder.
In this lesson/demo we will design and apply a texture to a simple "man" created in our old Basic kit world
Lets go step by step:
Creating a UVW Map
1 - Select the object (our "man") and click the Modify button.
2 - In the Modifier List click UVW Map.
3 - In the Parameters rollout select Cylindrical
Creating the "Basic Map"
Now we will work using the Texporter plugin.
4 - Click the Utilities button.
5 - Click More and select the Texporter plugin.
6 - In the Parameters rollout click Pick Object and, in the Perspective viewport select the object (our "man").
7 - A new windows appear: the Basic map. You need to save it: mymap.bmp can be a name. IMPORTANT: Use the 8 bits palette - 256 colors.
Design of the texture
You can use the design editor that you like. In our demo we have used the simple Paint.
8 - Modify the basic map as you like and resave.
Applying the texture
Back to 3ds max
9 - Open the Material Editor and select a free slot.
10 - At the Maps rollout click in the None button in the Diffuse Color line.
11 - In th new window (Material/Map Browser) doubleclick Bitmap and find our mymap.bmp file. It will go to the slot.
12 - Use the Assign Material to Selection button as usual.
We can mix this type of textures with basic colors, changing the percentage in the Diffuse Color line.
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