
The possibility of particles creation is a funny resource of Director.
Director doesn't accept the 3ds max particles. Our particles will be Director objects (like the Director sphere that we created in previous lesson).
The basic two lines of code to create a "particle emitter" are, by example:
snowem1 = myworld.newModelResource("snowem", #particle)
myworld.newModel("snowem", snowem1):
To place the emitter in some place, better to create an "auxiliary sphere" - that can be invisible:
myworld.modelResource("snowem").emitter.region = [auxs0.transform.position]
Pay atention: we have an array element!
We can define 4 points of this array and we will have not a point of emission - our case - but a square/region.
We will see, in next lessons some definitions of properties of the emiter. In our demo we have:
snowem1.emitter.maxSpeed = 100 snowem1.emitter.minSpeed = 50 snowem1.emitter.angle = 180 snowem1.lifeTime = 2000 snowem1.emitter.direction = vector(1 ,0 , 0)
The property lifeTime can be used to define the extension of the emission.
Look the new setupscript (new code in bold face):
global myworld
global avatarobj, cameraobj
on preparemovie me
setupobjects
end
on setupobjects
clearglobals
member("world").resetworld()
myworld = member("world")
avatarobj = new(member("avatarobj").script)
cameraobj = new(member("cameraobj").script)
-- Creating lights
myworld.newLight("spot1", #spot)
logolight = myworld.light("spot1")
logolight.color = rgb(255, 255, 192)
logolight.spotangle=80
auxs0=myworld.model("auxs0")
logolight.transform.position = auxs0.transform.position
logop=myworld.model("logo").worldposition
logolight.pointAt(logop)
-- Creating particles
snowem1 = myworld.newModelResource("snowem", #particle)
myworld.newModel("snowem", snowem1)
snowem1.emitter.maxSpeed = 100
snowem1.emitter.minSpeed = 50
snowem1.emitter.angle = 180
snowem1.lifeTime = 2000
snowem1.emitter.direction = vector( 1, 0, 0)
myworld.modelResource("snowem").emitter.region = [auxs0.transform.position]
end
Walk as usual using the arrow keys.
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