ANIMATIONS - BASIC

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An animation created using 3ds max can be manipulated in the Director world.

In our demo we created two objects that have animation:"ufo" and "ufo1"- the ball.

In the Director Help you will see many methods to use with animation.

The default is the start and loop of all animations when the world is loaded.

To control an animation you need sometimes to use its name. If the object is ufo its animation name is, by default:ufo-Key

To stop the loop there are a method:

    myworld.model("ufo").keyframePlayer.currentLoopState = FALSE

If you would like to change the velocity of an animation (the "normal" velocity defined in 3ds max is 1):

  myworld.model("ufo1").keyframePlayer.playRate = 0.2

In our demo the new code for animation is, in the avatarobj script:

on new me
  etc. etc.
  
  myworld.model("ufo1").keyframePlayer.playRate = 0.2
  
  myworld.model("ufo").keyframePlayer.playRate = 0.2
  
  return me
end


on control me
   
 myworld.model("ufo1").keyframePlayer.currentLoopState = FALSE
  
 myworld.model("ufo").keyframePlayer.currentLoopState = FALSE
  
etc.etc.




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